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Banana Castles, Frog Island, and Skinballs: Here Are Some of the Wacky Things Devs Do to Test Video Games
Last year, I had the great pleasure of attending the Games Industry Conference (GIC) in Pozna?, Wielkopolska, where I sat in on a number of talks about game development and craft. In one of those talks, given by Petr Nohejl,… Continue reading
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Resident Evil Requiem Trailer Reveals Bustling City Location, In a What Looks Like a Huge Departure For The Survival Horror Series
Resident Evil Requiem will feature gameplay set within a busy city environment, a new Nvidia trailer has revealed — prompting a mixed response from fans. Comments on today’s new Requiem trailer published by Nvidia range from praise for the look… Continue reading
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Where Winds Meet Version 1.2 Update Out Later This Week, Includes ‘Most Formidable Challenge Yet’
NetEase and developer Everstone Studio have outlined its January roadmap for the open-world action-RPG, Where Winds Meet, which includes new modes, campaign missions, quests, puzzles, and bosses. The developer is set to push out the newly-announced Version 1.2 update on… Continue reading
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‘It’s Like Saying We Should Spend More Time on Tatooine With Farmer Luke’ — Cyberpunk 2 Creative Director Says Extending 2077’s Act 1 Wouldn’t Have Made the Game Better
Ever since Cyberpunk 2077 came out in 2020, fans have debated Act 1, which sees V befriend Jackie Welles and attempt to make it big in Night City before the infamous heist mission goes horribly wrong. Some feel the game… Continue reading
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Original Magic: The Gathering Art Director Wanted the TCG to ‘Celebrate Female Empowerment’ With Its Card Art
The original art director of Magic: The Gathering, Jesper Myrfors, has once again taken to social media to offer some interesting behind-the-scenes insight into the early days of the game, this time explaining his efforts to ensure Magic “celebrated female… Continue reading




